"use strict"; // global variables let randomNum = 0; let tries = 0; // helper function const getRandomInt = (max = 100) => { let num = Math.random() * max; // get a random number between 0 and max num = Math.ceil(num); // round up to nearest integer return num; }; // event handler functions const guessClick = () => { const guess = parseInt(document.querySelector("#number").value); let message = ""; if (isNaN(guess)) { message = "Not a valid number. Please enter a valid number." } else if (guess < 1 || guess > 10) { message = "Invalid number. Enter a number between 1 and 10."; } else if (guess < randomNum) { message = "Too small. Try again."; tries++; } else if (guess > randomNum) { message = "Too big. Try again."; tries++; } else if (guess === randomNum) { tries++; const lastWord = (tries === 1) ? "try" : "tries"; message = `You guessed it in ${tries} ${lastWord}!`; } document.querySelector("#message").textContent = message; }; const playAgainClick = () => { randomNum = getRandomInt(10); tries = 0; document.querySelector("#number").value = ""; document.querySelector("#message").textContent = ""; }; document.addEventListener("DOMContentLoaded", () => { playAgainClick(); // initial a new game document.querySelector("#guess").addEventListener( "click", guessClick); document.querySelector("#play_again").addEventListener( "click", playAgainClick); });