import sys import pygame from settings import Settings from ship import Ship from bullet import Bullet from alien import Alien class AlienInvasion: """Overall class to manage game assets and behavior.""" def __init__(self): """Initialize the game, and create game resources.""" pygame.init() self.clock = pygame.time.Clock() self.settings = Settings() self.screen = pygame.display.set_mode( (self.settings.screen_width, self.settings.screen_height)) pygame.display.set_caption("Alien Invasion") self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() def run_game(self): """Start the main loop for the game.""" while True: self._check_events() self.ship.update() self._update_bullets() self._update_screen() self.clock.tick(60) def _check_events(self): """Respond to keypresses and mouse events.""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) def _check_keydown_events(self, event): """Respond to keypresses.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self, event): """Respond to key releases.""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): """Create a new bullet and add it to the bullets group.""" if len(self.bullets) < self.settings.bullets_allowed: new_bullet = Bullet(self) self.bullets.add(new_bullet) def _update_bullets(self): """Update position of bullets and get rid of old bullets.""" # Update bullet positions. self.bullets.update() # Get rid of bullets that have disappeared. for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) def _create_fleet(self): """Create the fleet of aliens.""" # Create an alien and keep adding aliens until there's no room left. # Spacing between aliens is one alien width and one alien height. alien = Alien(self) alien_width, alien_height = alien.rect.size current_x, current_y = alien_width, alien_height while current_y < (self.settings.screen_height - 3 * alien_height): while current_x < (self.settings.screen_width - 2 * alien_width): self._create_alien(current_x, current_y) current_x += 2 * alien_width # Finished a row; reset x value, and increment y value. current_x = alien_width current_y += 2 * alien_height def _create_alien(self, x_position, y_position): """Create an alien and place it in the fleet.""" new_alien = Alien(self) new_alien.x = x_position new_alien.rect.x = x_position new_alien.rect.y = y_position self.aliens.add(new_alien) def _update_screen(self): """Update images on the screen, and flip to the new screen.""" self.screen.fill(self.settings.bg_color) for bullet in self.bullets.sprites(): bullet.draw_bullet() self.ship.blitme() self.aliens.draw(self.screen) pygame.display.flip() if __name__ == '__main__': # Make a game instance, and run the game. ai = AlienInvasion() ai.run_game()